The American University Game Lab and FableVision Studios is hosting the Libraries, Games, and Play conference on April 6-7, 2019 at AU in Washington, DC, thanks to the generous support of the Institute of Museums and Library Services. The conference will explore and showcase innovative educational uses of games in library settings. The forum will bring together diverse stakeholders including leadership in school, public, and university libraries to provide best practices and future trends for games and game-based activities.

Kids playing a board game.

Leadership Panel

Senior Members

Bob Hone – Principal Investigator, Asst. Professor – American University Game Lab

Lindsay Grace – Knight Chair in Interactive Media, University of Miami

James Collins – Innovation Strategist, FableVision Studio


Jennifer Boudrye – former Director, Library Program, DC Public Schools

Matthew Farber – Asst. Professor, University of Northern Colorado

Chris Harris – Director, School Library Systems, Genessee Valley Ed Partnership

Derrick Jefferson – Asst. Librarian, American University

Thomas Knowlton – School Outreach Librarian, New York Public Library

American University Game Lab

The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and purposeful play. Both a Master’s degree and a Certificate program in Game Design are offered jointly by the School of Communication (SOC) and the College of Arts and Sciences (CAS). Students get real-world experience by working on projects with the Game Studio, and with clients like the Educational Testing Service, the National Institute of Mental Health, Smithsonian American Art Museum, and WAMU 88.5.

AU Game Lab logo


Founded in 1996, FableVision has been on a mission to help all learners reach their full potential for over 20 years. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations, such as PBS Kids, Smithsonian Institution, Sesame Workshop, Boys & Girls Clubs of America, the New England Aquarium, Mattel, the Jim Henson Company, Maryland Public Television, Scholastic, and National Geographic Society. FableVision Studios’ sister company, FableVision Learning, provides hands on creativity resources to districts and schools.

FableVision logo

Institute of Museum and Library Services

The mission of IMLS is to advance, support, and empower America’s museums, libraries, and related organizations through grantmaking, research, and policy development to achieve its strategic goals.

  • Promote Lifelong Learning: IMLS supports learning and literacy for people of all ages through museums and libraries.
  • Build Capacity: IMLS strengthens the capacity of museums and libraries to improve the well-being of their communities.
  • Increase Public Access: IMLS makes strategic investments that increase access to information, ideas, and networks through libraries and museums.
  • Achieve Excellence: IMLS strategically aligns its resources and relationships to support libraries and museums nationwide.